I mean it's extremely discomforting that they don't know and can't share anything about the game they are so passionate and exited about. Almost all the questions were answered with a generic "we don't know yet" or "we are looking into possibilities" or "it's too early to say", followed by many other excuses and/or dodges for legit question. That also reflects why they had ZERO answers in both Q&As. Slap some existing assets into NetEase's random ARPG generator, put some makeup on it for the demo and call it a day. Tech Gaming giant NetEase plunges nearly 7 after it delays release of Diablo Immortal in China Published Mon, Jun 20 20226:34 AM EDT Updated Mon, Jun 20 20226:37 AM EDT Arjun Kharpal. They needed something for this years Blizzcon, and because they knew they wont make it in time they went the easy route. This makes Kripp's video about D4 announcement for 2017 and '18 even more realistic. This just seems like the RMAH with extra steps and instead of you getting any money.surprise, Blizzard takes all the money. So basically to buy stuff in the market (from other players) you need to either buy platinum w/ real money or sell stuff in the market. Which more or less proves the game is a reskin. You can buy platinum in the cash shop with eternal orbs which you buy for real money. It is possible however if you already had a "base" for the game. Not even if the game in question is for mobile. You don't create 3 playable classes and a playable demo in a couple of months if you really did start everything from scratch (as it was pointed out many times when describing the Blizz-NetEase colab). I find it hard to believe that Immortal is not a reskin, considering Wyatt (accidentally) stated they started development a couple of months ago. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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